<p><&sol;p>&NewLine;<div>&NewLine;<p>What distinguishes AI from traditional computer programs is that it can learn&period; In other words&comma; you can train it to perform a specific task&comma; and once this is completed&comma; it can continue to self-educate itself without the need for manual inputs anymore&period; In this respect&comma; it is possible to say that it learns &OpenCurlyDoubleQuote;like a human”&comma; but it learns much faster than a human&comma; can learn from its mistakes&comma; and perfect itself in a very short time&period; This is also true for games&colon; you can train an AI to learn and develop game strategies too&period;<&sol;p>&NewLine;<p>But how is this possible&quest; For example&comma; how does it add a new one to the <a target&equals;"&lowbar;blank" href&equals;"https&colon;&sol;&sol;roulette77&period;us&sol;strategies&sol;safe"><strong><u>minimal risk strategies<&sol;u><&sol;strong><&sol;a> that are available on the Roulette77 site&quest; Let’s take a look at the answers to these questions and how artificial intelligence &OpenCurlyDoubleQuote;learns”&period;<&sol;p>&NewLine;<h2><strong>It starts with machine learning<&sol;strong><&sol;h2>&NewLine;<p>Before AI can formulate a strategy&comma; it needs to train itself&period; In this process&comma; different machine learning algorithms are used&comma; and they determine how the training process is handled&period; The most common <a target&equals;"&lowbar;blank" href&equals;"https&colon;&sol;&sol;www&period;ibm&period;com&sol;think&sol;topics&sol;machine-learning"><strong><u>machine learning<&sol;u><&sol;strong><&sol;a> scenario works like this&colon;<&sol;p>&NewLine;<ul>&NewLine;<li><strong>Supervised Learning<&sol;strong>&colon; This algorithm is based on labeled examples and mainly consists of image recognition tasks&period; Thousands of images are shown to the AI so that it can recognize certain objects&period; For example&comma; if training for chess&comma; hundreds of photos of chess pieces with different designs taken from different angles will be used&period;<&sol;li>&NewLine;<li><strong>Reinforcement Learning&colon;<&sol;strong>The AI starts playing the game according to the basic rules and is rewarded when it makes ideal&sol;optimal choices&period; This is a simple but highly effective reward-punishment system that improves the AI’s decision-making process over time&period;<&sol;li>&NewLine;<li><strong>Deep Learning&colon;<&sol;strong> AI creates sophisticated models by analyzing huge amounts of data and determines what the potential consequences of each decision will be&period; Using these results&comma; it starts to develop strategies&comma; building on what it has learned in the reward-punishment system mentioned above&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;<p>This process is very different from&comma; for example&comma; a computer program like Deep Blue beating Garry Kasparov&period; Traditional programs like Deep Blue are not capable of &OpenCurlyDoubleQuote;learning”&period; They lose against a human being who can think more flexibly than they can&period; But since artificial intelligence is constantly improving itself&comma; it will not be possible to outthink it&comma; especially if it is sufficiently advanced&period;<&sol;p>&NewLine;<h2><strong>Then comes the strategies<&sol;strong><&sol;h2>&NewLine;<p>Once the learning process is complete&comma; the AI starts developing strategies and continues to do so continuously&period; In other words&comma; it can analyze how effective a strategy is &lpar;without requiring manual input&rpar; and optimize it if it thinks this is necessary&period; Different techniques are used in this process&colon;<&sol;p>&NewLine;<ul>&NewLine;<li><a target&equals;"&lowbar;blank" href&equals;"https&colon;&sol;&sol;builtin&period;com&sol;machine-learning&sol;monte-carlo-tree-search"><strong><u>Monte Carlo Tree Search<&sol;u><&sol;strong><&sol;a><strong>&lpar;MCTS&rpar;&colon;<&sol;strong> This is a technique that generates random simulations of complex games such as chess and go and places the results in a tree search&period; In this way&comma; it is possible to simulate each branch of the tree separately and independently and create very deep simulations&period;<&sol;li>&NewLine;<li><strong>Deep Neural Networks &lpar;DNN&rpar;&colon; <&sol;strong>This technique detects complex patterns from the data it analyzes and uses them to make intelligent decisions&period; It goes beyond just developing a strategy&comma; it can also determine what moves the opponent will make with surprising consistency&period;<&sol;li>&NewLine;<li><strong>Genetic Algorithms<&sol;strong>&colon; This technique focuses on continuously analyzing and optimizing the results of previous simulations&period; This allows it to determine the best response to an unexpected move made by the opponent&period; As we will explain below&comma; this is where artificial intelligence is weakest&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;<p>All this could be interpreted to mean that this technology can develop almost perfect game strategies&comma; but is this true&quest; Can AI really be better than a human at game strategies&quest;<&sol;p>&NewLine;<h2><strong>Can AI be as good at game strategies as a human&quest;<&sol;strong><&sol;h2>&NewLine;<p>Unfortunately&comma; there is no clear answer to this question&period; Technically&comma; yes&comma; AI can be much better at game strategies than a human because it learns much faster and more efficiently than we do&period; 99&period;9&percnt; of players cannot calculate how a decision they make will affect the game after 10 rounds&comma; while the AI has completed more than a dozen simulations of what the game will look like after 100 rounds by the time you finish reading this sentence&period; Such processing power is impossible to deal with&comma; no matter how good a player you are&period;<&sol;p>&NewLine;<p>However&comma; artificial intelligence can fail surprisingly badly when it comes to unexpected moves&period; Because it focuses on finding patterns during data analysis&comma; it is not good at knowing what to do against a move that does not fit the available data set&period; A human can still beat it at this &lpar;and only this&rpar;&period;<&sol;p>&NewLine;<p>But it is important to remember that this technology never stops training itself&period; So&comma; eventually&comma; it will become much better than a human at everything &lpar;including unexpected moves&rpar;&period; In short&comma; in the near future&comma; AI will be better than humans at every strategy in every game&comma; regardless of its type&period;<&sol;p>&NewLine;<&sol;p><&sol;div>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;www&period;gistreel&period;com&sol;how-does-artificial-intelligence-learn-and-create-game-strategies&sol;" previewlistener&equals;"true">Source link <&sol;a><&sol;p>&NewLine;

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